Grenzo has a really unique ability that lets us play with lots of Magic technology that we wouldn't otherwise ever both with.
So let's start by taking a closer look at him and what he does
First up he is Red and Black when it comes to commander identity. Secondly he has X in his casting cost. The reason for this will become apparent shortly. One thing to remember if he does return to the command zone then is casting cost will be X2BR and then X4BR etc.
Grenzo is a Goblin Rogue. While Rogue isn't really a tribal type Goblin is and many Grenzo builds are Goblin Tribal in nature. But that's not what I am going to do today.
His abilities come in two parts that are linked to each other. Firstly he comes into play with X +1/+1 counters on him. You could in theory use him as a primary attacker and aim to cast him big and hit hard with commander damage. But that's not what I am going to today.
His second ability is more nuanced.
You put the bottom card of your library into your graveyard. Then is that card is a creature AND it has power less than or equal to Grenzo's power, you get to put it onto the battlefield.
1. Have a way to fix what is that the bottom of your library.
2. Decide what power level the creatures you are playing should be to make sure you create a Grenzo with enough power for his ability to work.
I decided early on that I wanted creatures with very low to no power that would enable to me to bring Grenzo into play and start using him as early as possible. With that in mind the maximum power of any creature in my deck is 3. This means I can cast Grenzo for 3 and be sure that he can start brining creatures into play for me.
I'll look at the kinds of creatures I identified later in this article. For now I want to look at fixing the bottom of my library.
The first thing that came to mind was Scry:
"To “scry N” means to look at the top N cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order."
Darksteel Pendant, while not specifically stating Scry, does the same thing and its Oracle wording on the Gatherer has been changed to reflect that.
Shadows of the Past is great as it doesn't care whose creature dies just that one does. Putrid Cyclops on the other hand lets you Scry when he comes into play. Don't worry that he might die from the downside. You'll see as I progress that the deck will have plenty of graveyard recursion.
But we don't just have to use Scry to get our cards to the bottom of the library there are plenty of other cards that we can use to do as well.
In every case we get to put cards on the bottom of our library in ANY order. That's important because we can then make sure we stack the bottom of the library with creatures we can bring out with Grenzo.
Not also that Goblin Machinist and Clone Shell both have power less than the target of 3 I set at the beginning of this article.
It's worth reading each of these very carefully to understand which each of them do in the deck.
When you start the game and as the game progresses you are going to end up with cards in your hand that you would prefer to be on the bottom of your library so that you can 'cheat' them into play with Grenzo.
To my knowledge there are no cards that let you move cards from your hand directly to the library bottom. You don't want the cards to go to the battlefield and then the library bottom as that's defeating the purpose. So we're left with looking at the Graveyard.
Step 1: Hand -> Graveyard
The easiest way to move cards from your Hand to the Graveyard is to discard them.
What better way to discard cards than to replace them by drawing one. Regular readers will know I like to have plenty of 'card draw' options in my decks. So here we have 4 cards that discard a card and replace it. You can ignore all of the text on Deal Broker except for the bit that reads {T}: Draw a card, then discard a card. You may also note that three of these are creatures that meet my 3 power maximum. Mad Prophet usefully has Haste so he can tap to Discard and Draw on the same turn.
I'm running one other 'Discard' card and that's Jaya Ballard, Task Mage. Possibly my favourite Legend. 1R {T} ability can be very useful for thinning your opponents flocks.
Step 2: Hand -> Graveyard
Again with Canal Dredger you can ignore everything except the {T}: ability.
Note that both of these creatures have power of 3 or less.
Reito Lantern has the added ability to get at any card in my Graveyard not just the top one.
Deathbringer Thoctar doesn't start out so big but has the potential to get huge especially if your opponents are running token sacrifice decks like Ghave.
Ignition Team on the other hand should come into play with at least 10 1/1 counters on it, if not more.
Arcbound Overseer starts off as a 6/6 but will pump itself every turn it will also work to pump other artifact creatures when it dies.
There are nearly 30 artifacts in this deck including mana rocks and creatures so Nim Grotesque will always be much more powerful than it first appears.
Thief of blood works well with creatures like the Arcbound Overseer and it also kills Planeswalkers. It does cause issues for Grenzo but we can always find ways to get him back to the command zone so that he can be recasts.
In addition to a bunch of big hitters I also chose a decent selection of creatures with Enter The Battlefield (ETB) effects.
In addition to these creatures I am also playing Solemn Simulacrum.
This is what I think of as being a utility creature and I've got two more in the deck as well.
Both of these are just to help with mana costs. The Workhorse can benefit from a dying Arcbound Ravager too.
Grenzo, Workhorse and Epitaph Golem will go infinite. I'm not running anything that can take advantage of that but it's easy enough to include cards like Blood Artist to do so.
Keep in mind Burnished Hart can be recycled from the Graveyard to the bottom of the library to be 'cheated' back into play.
I'm also running two other creatures in my deck:
Xathrid Gorgon because it's a great way to shut down enemy commanders.
I've found the deck to be quite mana intensive despite Grenzo putting creatures into play on the cheep. This is because of all the other interactions going on. Because of this I'm running 7 mana rocks including all of the Rakdos rocks, Sol Ring, Thran Dynamo, Grim Monolith and Veinfire Borderpost. It's 8 if you include Seer's Lantern.
Ontop of that I'm also running a couple of extra utility artifacts to make life easier.
Finally I'm running artifact and creature destruction which are amply provided for by Red and Black.
Cards like Black Sun's Zenith and Vandalblast for board sweeping effects and cards like Shattering Pulse and Silence the Believers for more targeted removal.
If you're curious I'm also running 37 lands.
I hope that gives you some ideas on how to play Grenzo yourself.
Until next time may you top deck that card you just wished for.
Phil
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